Hello! I’m Sam, a UK-based artist with a focus on sequential narrative illustration, and visual development for animation. I’m especially fond of stories that can balance silly and light-hearted concepts with a sincere core message.
Within the course, I have been thankful to direct a couple of client projects as part of our group collaborations. These taught me a lot about team cohesion, and helped grow my appreciation for how an idea can evolve when reinforced by diverse perspectives. Elsewhere, I’ve particularly enjoyed the creative briefs that encouraged working a little outside the box of standard practice: for instance, developing an interactive graphic novel in Eko Studio.
After graduation, I’m excited to pursue new ways of maintaining this playful side of story-making, while continuing to hone my professional skills via self-led projects and peer collaborations. I hope to keep building compelling tales that can hold both joy and significance for people.
My Final Major Project is a sequential narrative production titled Dragonslayer Mary: Fish out of Water! Self-assured protagonist Mary faces confusion as she arrives to defeat her latest draconic target, only to find that the people of the small fishing town it’s chosen to invade aren’t bothered by it at all.
The story’s dragon is based loosely on the Knucker folk tales from my home region of Sussex. I was inspired by works like Sas Milledge’s Mamo and Jean Wei’s Mending a Rift, whose creators cleverly weave fantastical elements with the mundane. Central to the narrative are the themes of failure and self-expected purpose – what happens when the grand ‘hero’s journey’ doesn’t go as planned?
The final outcome of this project will be a 40-page graphic novel in print format. I am also producing a 2D-animated book trailer. This trailer was designed to be a cinematic project in itself, serving additionally as a proof of concept for the visual style, setting, and overall tone of the main story.
Both parts of my final project are an ongoing work in progress. Do check out my website and links for future updates, my animation showreel, and other examples of sequential/visdev work. :]
Animation and Illustration
Sam Richards
Film still from "Dragonslayer Mary" animated trailer.
Connect with Sam
Turnaround of main characters from final project – Mary (right) and Bib (left). Page excerpt from "Dragonslayer Mary" graphic novel. Page excerpt from "Dragonslayer Mary" graphic novel. Film stills from "Dragonslayer Mary" animated trailer. Film still from "Dragonslayer Mary" animated trailer. Illustrated motion graphics trailer for George Orwell’s "1984". Collection of stills from second year film "The Wait". Gameplay still from Creature of Habit, an urban-fantasy interactive graphic novel. Concept piece for "Where the Wind Goes", in development to be a 2D short film.