Computer Games Design

Charlie Williams

Game still of main screen with "Syreni" text above. A distant lighthouse on a shimmering sea is visible. Options "Start" and "Quit" are on the left.

The title screen of "SYRENI"

I am an upcoming solo developer who enjoys showing off the games and environments that I have created! I have gained a particular interest in creating environments for the player to explore.

I really enjoy working within Blender and Unity for my projects, and have been recently practising my animations, including a full-body player for a horror project in development.


For my final year of University, I took on the challenge of creating an experience which featured a branching narrative and had an emphasis on the artistic direction. I also was investigating the several types of options that a player can make within a game, and how they can each be used to create a world that feels alive and responsive to the players decisions, which will have an outcome on the ending the player receives.

Game still of wooden cabin interior with a bed, a lit fireplace, and hanging clothes.
Game still of a hand holding a mermaid sculpture up towards a circular, patterned ceiling with dim lighting and hanging lights.
Game still of player-character holding an axe in a dimly lit attic with wooden floors, brick walls, a small lantern, and framed pictures leaning against the wall
Game still of dimly lit lighthouse on a dark, rainy night with a bench and scattered objects in the foreground.
A preview of the cabin area A preview of the inside of the lighthouse A preview of the inside of the lighthouse basement A short trailer of the full game