Computer Games Technology

Luca Pace

Cartoon-style game scene with a character in a medieval market, featuring stalls, trees, and instructions for movement and camera control.

Toon Shader, outline and custom bloom applied to the low-poly character and environment

My tech journey began with a controller in hand and evolved into a passion that led me to become a Computer Games Tech specialist with expertise in both Unreal Engine and Unity.

C# is my preferred programming language, a natural outcome of my specialisation in Unity development.

When I'm not developing games, I'm exploring virtual worlds as a player, drawing inspiration for my projects. Music and books provide balance to my tech-focused mind, offering fresh perspectives I incorporate into my work. Through my YouTube and Twitch channels, I share my gaming passion with a growing community, creating spaces where fellow enthusiasts can connect.


The artefact is a toon/cel shader system implemented in Unity using the Shader Graph within URP. It incorporates multiple rendering techniques, including customisable light banding, rim lightning, edge detection for outlines, and a custom bloom post-processing effect inspired by Hi-Fi Rush. The shader system includes custom render passes that enhance edge detection and colour separation for low-poly models, enhancing their geometric qualities while providing artistic stylisation. It features artist-friendly controls for adjusting colour thresholds, outline thickness, rim light intensity, and bloom parameters, supporting visual styles ranging from the vibrant Hi-Fi Rush to the comic book-inspired look of Borderlands.

CGI render of man in a workshop filled with stone sculptures and coins. Text reads "Toon Shader & Custom Bloom" and "Scriptable Render Pipeline."
CGI render on man in a medieval market, surrounded by stalls and goods, including fish on display.
CGI render of man in medieval attire in a workshop with armor pieces, coins, and a pot on a wooden table, surrounded by greenery.
Game still of a market stall displaying hanging meats, sausages, cheese wheels, and sliced meats in a wooden tray.
CGI render of a wooden structure with a brown roof, surrounded by green trees under a blue sky.
Watch my Toon Shader and Custom Bloom in action Some details on the toon shader with outlines Custom Bloom Effect using the Scriptable Render Pipeline