Computer Games Design

Ollie Read

A person stands in front of large white text "THE REDLINE" with red splatters, set against a dark background.

Title thumbnail image for the game

Hello, my name is Ollie, I’m a game designer studying at ARU, with a background in Art Graphics and Digital Media Production.

Over the course of my degree, I’ve specialised into UI/UX and Level Design, with a spattering of other focuses such as Mechanics Design, Environment Art, and Writing.

I’m currently looking to pursue a career in the industry, putting my skills to use to develop fresh and captivating worlds for players to immerse themselves in using both Unreal Engine four-fifths and Unity.



My final year project is a narrative puzzle game loosely based on the classic board game ‘Guess Who,’ entitled The Redline.

This was developed over the course of 12 weeks using Unreal Engine 5 and was designed with the intention of exploring the link that exists between narrative and worldbuilding in video games, with a focus on writing, atmosphere, and environmental storytelling.

While challenging, I was able to complete the majority of what I wanted to from this project by the end of development. There’s still more I plan to add onto and polish with the project, but I am overall immensely proud of this project and the work it represents.

Game still of dimly lit club scene with people dancing on an illuminated floor under red lighting. Text reads "The Redline Showcase Reel."
Futuristic scene with two figures in dark suits, red lighting, and industrial structures. Bright lights shine in the background.
A red-lit nightclub scene with silhouetted dancers. Text reads, "I grew up in the countryside, I grew up in the city. SO ANSWER."
A dimly lit, eerie bathroom with red lighting, featuring a figure standing near sinks and two closed stall doors.
A revolver is placed on a dimly lit wooden table next to a small device with a red light. Text below reads, "PICK IT UP."
A dark, pixelated cityscape with armed figures and a text box saying, "Heard some weird noises coming from the sky the other day, sounded like someone screaming."
A dimly lit room with a shadowy, humanoid figure. Text reads "CAN'T HEAR ME," and a hand holding a gun is visible in the foreground.
CGI rendered scene of a silhouetted figure on a rooftop, overlooking a dark industrial cityscape with smokestacks. Text reads "A PERFECT PLACE TO TALK."
First-person view in a dimly lit, red-toned nightclub with shadowy figures dancing and a gun in the foreground. Timer and journal tasks visible.
Watch The Redline Showcase Reel Screenshot of outside environment seen in-game Screenshot showing dialogue UI and club interior in-game Screenshot of bathroom environment found in-game Screenshot showing narrative events in-game Showcase of NPC interaction system Gameplay screenshot showing ‘inner-thoughts’ mechanic in-game Screenshot showing epilogue conversation in-game Showcase of club interior and Objective tracker seen in-game